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Secret Agents Missions Guide

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Hey guys ! Here is a complete guide to all the PSA missions !

Mission 1 # “Case Of The Missing Puffles”

  1.  Go talk to Aunt Arctic
  2.  Then go to the Ice Rink and look for pictures of a green puffle.
  3.  Then go back to Aunt Arctic’s Igloo and give her the photos.
  4.  Then go to the pet shop and look to the left and then take the paper on the kennel.
  5.  Translate the paper using the agent’s secret language and then go to the sport shop and tell G how many socks he has.
  6.  Take the life preserver launcher from the cupboard and then go to the iceberg. Using the life preserver launcher, save the penguins.
  7.  Then go to the ski mountain. From your spy phone, take out your wrench and use it on the telescope to fix it.
  8.  With the fixed telescope , see the top of the tallest mountain.
  9.  Then go back to G , and take the grappling hook from the cupboard. Go to the tallest mountain and use the hook on the top of the tallest mountain.
  10. Talk to the puffles and the take the pic from the camera.
  11. Return to Aunt Arctics igloo and talk to her. 

Congratulations ! You have completed the mission !

The reward –

 

 

 

Mission 2 # “G’s Secret Mission”

  1. Talk to Gary, and for the answer to his riddle, put ‘mogul’ . After that he will give you a his latest sled version . Put in your inventory and then go to the mountain.
  2. Pick the Sled and put it on the ‘test run’ . In the test run , you will crash anyways so crash early.
  3. Put the rope and the survival guide in front you in the inventory . Now go towards the bush whichhas the berries on, and collect three berries. Then go to the right, and shake the tree with the pot three times and the pot will come out . Put it in your inventory
  4. Go towards the tree stump, and click on the puffles . All of them will run away except the black one . Give him an ‘O’ Berry from the inventory, and after that , he will follow you .
  5.  Go to the left, and you will find a bush with a ski in it . Pick it up and put it in your inventory . Now connect the rope, an ‘O’ berry and the ski together to make makeshift fishing rod .
  6. Go to the right, and from there go to the tree stump . Go right again from the tree stump , and then click the bushes in front of the cave . Go to the left towards the river. There will be a log on the way , put it in your inventory and then go to the river. 
  7. Pick the makeshift rod from the inventory then click on the river, and you will catch a fish . Then use the pot to collect water, then go back to the cave. Go inside it. Click the pebbles and rocks to make a fire place.
  8. Put the log and the survival guide in the middle . Now, give the puffle another “O” Berry, and he will flare up. Then cook the fish on the fire and then put of water on the fire. Eat and drink ,then you’ll fall asleep.
  9. You will wake up later by the sound of a jet pack of another agent . He will take you home .
  10. You will be back to G . Talk to him .  

Congratulations ! You have completed the mission !

The reward –

Mission 3 #  “Case Of The MIssing Guide”

  1. Talk to the Green Penguin in front of the vault till he says that he close the safe door easily, and after that ,he will close the vault.
  2. Speak to him again, and he will say he forgot the combination.
  3. Now go to the office , and in the office, go to the right and click under the orange sofa . Now pick up the floppy disk and the paper clip in front of you and put them in your inventory.
  4. Go on the computer in the room and insert the floppy disk. Then click the folder named, ‘Combination_Number’ . click on it and note down or memorize the combination . ( The combination changes every time you log in )
  5. Now , go back to the vault and click on it to enter the code. The vault will open and the green penguin will thank you.
  6. Go into the vault and then click on the coins on the ceiling .
  7. Now G will call you on the spy-phone and will ask you to report to the HQ .
  8. Go to the HQ and G will show you the camera recording of the coins rising to the ceiling in the vault . He will ask you to check the roofs of the gift shop . He will open a drawer and gives you a choice of keys for the roof door. Pick the golden key , which translated “Roof Top” . Put it in your inventory .
  9. In the HQ, move right and pick up the purple flashlight and put in in your inventory .
  10. Go to the Gift shop office and unlock the roof door with the roof key .
  11. Go to the roof . Look for a piece of white fur on the drain next to the huge magnet and put it in your inventory .
  12. Click on the ‘Power Box’ and unscrew its bolts with the spanner from your spy-phone. Once opened , put the paper clip inside . The power box will explode 
  13. Go to the vault and click on the coins. The green penguin will emerge from it and congratulate you.
  14. Go to the HQ and show G the white fur. Now he will ask for a favor . Choose “Yes” . 
  15. Go to the Town and a brown dancing penguin will be crying, because he can’t dance in the night club with out the power .
  16. Go to the Boiler room and use the purple flashlight to see properly in the dark . 
  17. Search for the fuse box and solve the problem in there to bring back the light . Turn all the lights green to restore it.
  18. Now go back to the HQ and G will thank you .

Congratulations ! You have completed the mission !

The reward –

 

 

 

Mission 4 # “Avalanche Rescue”

  1. Talk to G . He will say that there are four penguins stuck on the cliff. He will recommend the Life Preserver Shooter to save them . After that he will let you into the Gadget Room.
  2. In the Gadget room , the Life Preserver Shooter will be in a shelf on the back of the room . Pick it up and put into your inventory . 
  3. Go to the Sports Shop . There will be a green penguin statue who is wearing a pant . Remove the belt from the pants (pretty funny huh ?) and then go to the Ski Village 
  4. Click on the Ski Lift and place the belt on place where there should have been a lift belt . The lift will start moving . Pick up the white fur beneath the Ski Lift
  5. The penguin will thank you and then he will continue to ride forever on .
  6. Go to the Beacon , and then using your spanner from the spy-phone , remove the telescope . Put the telescope in your inventory and then go back to the Sports Shop.
  7. Search around for ‘Gary’s Room’. 
  8. Once inside Gary’s room , go to the window and a put the telescope from your inventory on telescope stand. Look through it at the mountain and memorize the route to the penguins from the mountain top . ( the directions you memorize will be opposite   Eg – if the first direction is right , then memorize left and vise versa )
  9. Go to the lighthouse and pick up the rope from the red rowboat and put it in your inventory .
  10. Go to the Ski Lodge, and pick the fishing rod next to the ice fishing game and put it in your inventory . Attach the fishing rod , the life preserver shooter & the rope together . 
  11. Now go to the mountain, then on the route ridge run.
  12. Reach the bottom of the route using the memorize directions earlier .
  13. Pick the life preserver device and then click on the edge of the cliff to collect the blue penguins .
  14. Move the right, and click above the branch to break it . Save the nearest penguin in the middle. Now, with your first penguin still holding on, collect the second nearest penguin . Drop the bottom penguin on the middle branch and drop the second past that branch to collect the third. Move all three penguins to the left side and drop them there one by one . Now the three penguins will push the rock downwards. Collect all three penguins on the preserver and drop them down to collect the fourth.
  15. You will be back  at the top of the mountain. Talk to Gary and give him the white fur . He will congratulate you for your excellent work .

Congratulations ! You have completed the mission !

The reward –

 

 

 

Mission 5 # “Secret Of The Fur”

  1. Talk to Gary .
  2. Use your comb from the spy-phone to smoothen the pink fur
  3. The Fur Analyzer will check the fur, and says it gives the information about the fur .
  4. Gary will congratulate you . Take the white fur from G and analyze that . 
  5. An error will show up, and then identifies three substances found on the fur – hot chocolate, hot sauce, and jet pack fuel .
  6. Talk to G . He will ask you to find the items on the fur to be used a special type of goggles .
  7. Go the left and pick up the AC 1000 and put it in your inventory . 
  8. Go to the Pizza Parlor . Talk the penguin there and ask for the hot sauce, and chocolate sauce . Go out , then enter the Pizza Parlor again . Talk to the penguin and then ask if you could help . Take the pizza from him  ( to be deliver to Penguin fishing outside the lodge later ) .
  9. Go to the Coffee Shop. Then talk to the brown penguin there about the mess in there . He will explain how it happened .
  10. He shows you the sketch of the creature he made that caused the mess.
  11. Go out then re-enter the Shop . Ask for hot chocolate and then fix the hot chocolate machine to get the hot chocolate. ( Click on the Hot Chocolate Dispense, drag the mug under the “Hot Chocolate Button, and connect the milk into place using the Spanner, and change the cold to hot at the right hand side of the machine, now pour in the Chocolate Sauce in at the top. Now push the button and put it in your inventory ).
  12. Go to the Beacon . Move to the right towards Jet Pack Game . Use the AC 1000 to blow the jet pack fuel towards you . To cut the balloon , use the scissors from the spy-phone . Put the fuel in your inventory.
  13. Go outside the Lighthouse, and pick up the net next to the door . Then pick up the rope in the boat on the left . Put them together to make a trap .
  14. Go to the Ski Lodge  . Pick the candle from the bracket and then go to the ” Gone Fishing ” game . Give the penguin the pizza . 
  15. Go to The Gadget Room and talk to Gary and pour the hot chocolate, hot sauce, and jet pack fuel in the funnel. Then pick up the Goggles and put them in your inventory
  16. Go back to the Ski Lodge, and you will find the Fishing Penguin in the sofa . He will say that he saw a scary monster.
  17. Go outside to the ” Gone Fishing ” game . You will see a shadow .
  18. Place the trap on the tree . Then put the candle on the trap, and a crab will go into the trap and get caught . The shadow will run away . 
  19. Pick up the crab in the trap , and pick up the white fur .
  20. Go to the Gadget Room, and talk G . Put the fur in the fur analyzer, and it will give info about a Polar Bear . Give G the crab.

Congratulations ! You have completed the mission !

The reward –

 

 

 

Mission 6 # “Questions For A Crab”

  1. Talk to G.
  2. The crab will break out of the Crab Translator 3000
  3. Follow the crab until you reach the top of the mountain.
  4. You and the crab will fall down the mountain . You find yourself at the forest place in “G’s Secret Mission”
  5. Go towards the bush. and then towards the tree stump. Turn left towards the long log to find a big pack of Puffle ‘O’s’ on a rope. Using the scissors from your spy-phone , cut the rope and pick the bag of Puffle ‘O’s up when dropped. 
  6. Go back towards the tree stump and feed the black puffle , an ‘O’ berry from the bag of Puffle ‘O’s .
  7. Turn right and then go towards the cave . The crab will go through the narrow flap in the door of the cave . Throw an  ‘O’ berry through the flap and the puffle will go inside to get it then and open the door for you . 
  8. Go inside . You will get caught in a cage and your spy-phone will fall out , and then taken by the polar bear behind the distress . Talk to him, and he will tell you how he came to Club Penguin Island . 
  9. Klutzy ( the crab ) and Herbert ( the polar bear ) will go away , and the puffle will come out behind a rock.
  10. Turn right, and you will see a water wheel system which makes the cage door rise . Place an ‘O’ berry to the left of the tray on the right and the puffle will turn it . Then place a ‘O’ berry on the red lever on the right. The water will turn on. Put another berry on the tray hanging on rope. The cage door will open releasing you.
  11. Move towards the right, and you will find a table . Pick up, the blueprint on the wall, the hot sauce, the rope on a wooden plank  and the pickaxe and put all these things in your inventory.
  12. Go towards the door and open it. Snow will fall and block the entrance . Use the hot sauce on an ‘O’ berry from the Puffle ‘O’s bag to form a hot and spicy berry . Give this to the puffle, and then he will catch fire and melt the snow and blast through it.
  13. Go outside and then go towards mountain ( where you fell down in the step 4 )
  14. Attach the rope with the Pickaxe and then use it on the mountain . You will find yourself at the top of the Mountain.
  15. Go to the Ice Fishing game. Herbert will be there , fixing his invention and talking to himself. While he talks , he will say he wants a Hot and Spicy Seaweed Pizza.
  16. Go to the Pizza Parlor and then ask for a ‘Seaweed Pizza’ . Put it to your inventory .
  17. Go back to Ice Fishing game and then place the pizza from your inventory beside Herbert .
  18. He starts eating the pizza . Move the lever on the machine towards the left side. Then Herbert starts the machine and it will send him towards the freezing river. 
  19. Both Herbert and Klutzy will fall in and come out of it at the other side .
  20. G will arrive on the scene and talk to you .
  21. Give him the blueprints and and then a call from Herbert will come and he will say he will get back at you someday . You will then see a the black puffle fly across the sky still flaming .

Congratulations ! You have completed the mission !

The reward –

 

 

 

Mission 7 # “Clockwork Repairs”

  1. Talk to G .
  2. Click the monitor of snow forts in the HQ and watch the footage . It looks like its Herbert and Klutzy up to no good again. 
  3. Go towards where the three boxes holding three types of items are ( on the left side of the gadget room door ) and then click on the lock of electro magnet. You will need the code to open it . The code is “key”
  4. Pick the electromagnet and put it in your inventory.
  5. Go inside the gadget room and get the life tube from shelves .
  6. Go to the ice burg. Use the Electro Magnet 3000 to attract the spring in the water towards yourself .
  7. Go to the beach . Pick up the sand bucket beside the sun deck chairs .
  8. Now go to the town and then talk to the penguin wearing a propeller cap (The one who appeared in mission 3)
  9. Ask him if you can get the picture of the gear . Now put the picture of the gear in your inventory .
  10. Go to the dock and then talk to the 2 penguins wearing the blue shirts. Ask them for the target the are holding . Then accept their challenge and play the targeting game . After winning , put the target in your inventory .
  11. Give them the life tube ( the one is step 5 ) , to use instead for target practicing to cheer them up.
  12. Go to the snow forts . Use the sand basket and then use it anywhere on the snow there to fill it up with snow .
  13. Now go to the pizza parlor and then pick the music sheet on the piano there .
  14. Go to the stage. Place the music sheet on the piano stand there and play the tune on the piano according to color . The yellow puffle there will come out towards you .
  15. Show the puffle the picture of the gear and then give it bucket full of snow.
  16. Take the makeshift snow gear made by the puffle to the gadget room. Place the snow gear on the test chamber belt and then pull the lever. Press the snow button to freeze it . Pull the lever again and then pick up the frozen snow gear and put in your inventory.
  17. Place the spring attained from the ice berg in the test chamber belt now and pull the lever . Press the fire button and then pull the lever again . Pick up the hot spring and put it in your inventory . 
  18. Go to the snow forts . Click on the clock and then repair it using the snow gear and the spring .
  19. Then listen to the talk of the people there .

Congratulations ! You have completed the mission !

The reward –

 

 

 

Mission 8 # “Mysterious Tremors”

  1. Talk to G about the recent quakes around the island . Then take the hammer from the wall and then the propellor hat next to G’s lab coat .
  2. Go to the dock and herbert will show up . Talk to him and he and Klutzy will drop a lantern and a map ( split into 2 thx to Klutzy … ) of the underground tunnels dug by Herbert’s machine .
  3. Go to the town , then the coffee shop . offer the penguin there to help clear up  the cookies . Put the cookies from the jar and then hand the jar back to the penguin . Accept the reward cookie he offers and put it in your inventory .
  4. Go back outside to the town and then give the hat and the cookie to the puffle there . The puffle fly up , up and away , bringing down the first piece of the underground tunnel map . Put it in your inventory . 
  5. Now go to the snow forts . Click the piece of map on the fort flag . Follow it into the Plaza . It will land in the newspaper of a penguin without him noticing ( how stupid of him )
  6. Talk to the penguin who is reading the paper . Talk to him and ask for the newspaper. He will say he isn’t finished with the paper yet , but he could do with a pizza though .
  7. So, go to the pizza shop and take a pizza from the penguin there . 
  8. Return to the plaza and give the pizza to the penguin . Ask for the newspaper when you hand over the pizza . Put it in your inventory . Take out the second piece of the map from the paper and join it with the first piece .
  9. Now go to the town and talk to the 2 befuddled penguins there .
  10. Go to the beach . Pick up the fishing net next to the lighthouse .
  11. Go to the Gadget room and talk to G .
  12. Talk to him again and ask for his, “Super helium”.
  13. Take the helium cylinder beside the test chamber .
  14. Go to the lighthouse. Ask for the balloons to the penguin on the stage there and a barrel from the penguin near the stairs .
  15. Now go to the sports shop and pick up the tacks ( or pins ) beside the tent there.
  16. Go to the town . Use a balloon on the helium cylinder to fill it with air and then attach it to the gift shop . 
  17. Place the net, and the tacks below the gift shop ( just click on the shop with the items ), and then use the hammer on it.
  18. Go to the dock . Enter the underground tunnel and follow the route on the map with the aid of the lantern .
  19. Use the spanner from your spy-phone on the pipe blocking the gift shop door .
  20. Take the barrel from your inventory and then shake it well. Now place it under the gift shop .
  21. Quickly go back to the town using your spy-phone . Witness how the gift shop is saved .
  22. Go underground again the cave and through the opening below the gift shop . 
  23. You will see Herbert’s machine there . Take at the big gear from the machine which is actaully the real clock gear from mission 7 , and put it in your inventory . Then , go to the boiler room through the hole in the wall and talk to Herbert.
  24. He will run away . Click on the boiler and fix it . Just connect the pipe on the upper left corner to the pipe in the lower right corner but turning the pipes around . 
  25. You will receive a call from G . Report to the HQ .
  26. Talk to G and then give him the clock gear .

Congratulations ! You have completed the mission !

The reward –

 

 

 

Mission 9 # “Spy And Seek”

  1. Talk to G. He will give you 3 tracking devices . Put them in your inventory along with the yellow duck on the floor, and the kite blue print on the wall .
  2. Go to the Ski Lodge. it seems that the 2 penguins there have lost all of the pieces . Find all of them for the penguins . In the ski lodge , they are on the window seal, the stool under the phone, and under the ladder. In the ski attic , they are by the bricks, on the typewriter, on the table beside the phonograph, on the box, and on the box in the corner.
  3. While you pick up the pieces of find four in the lodge attic  , pick up the string on the rug and put it i your inventory . Now go down and the  pieces to the penguins .
  4. Go to the Forest . Pick up the sticks by the trees . Attach the string , the kite blue prints and the sticks together to make a kite . Place a transmitter on the kite. 
  5. Now go to the Mountain and place the kite with the attached transmitter on the direction pole ( in the middle ). 
  6. Go to the Plaza . Talk to the penguins there . They will get stuck by the gum . Click on the gum between them . Stick the gum on the yellow duck in your inventory to fix the hole in the duck .
  7. Go to the Dock . Talk to the penguin and help by pulling the string on the boat to start the engine ( he’s pretty weak isn’t he ? ) . Then ask if you could have the air pump .
  8. Use the air pump to inflate the rubber duck .
  9. Now go to the Ice Berg . Attach a transmitter on the rubber duck and set the duck on the water .
  10. Go to the Mine Shack and talk to Rory there .
  11. Drag the wooden boards in such a way that it makes the metal rod fall on the left .
  12. Double click on the cart to make it stand and then weld all the cracks using the welder given by Rory.
  13. Place the third transmitter in the cart and then click on the mine .
  14. A call will come from G . Report to the HQ and take the Binocular 3000 from G there .
  15. Go to the ski lodge and then to Gone Fishing game .
  16. Move to the right and look through the binoculars.
  17. Go back to the HQ and then talk to G.
  18. Go to Herbert’s new place and then attach the binoculars to your old spy-phone . 
  19. Hide the spy-phone in the third tree towards the left.
  20. Go back to the HQ and watch Herbert and Klutzy latest evil plans and after that he will spot the spy-phone binoculars .
  21. G will congratulate you for your excellent work .

Congratulations ! You have completed the mission !

The reward –

 

 

 

Mission 10 # “Waddle Squad”

  1. Talk to G. Herbert and the PSA director will show up. When all the talk is finished, take the solar screen from the box on the right.
  2. Go to the Beach. Talk to the Jet Pack guy there. Then, go inside the lighthouse and pick the barrel near the foot of the stairs.
  3. Go back outside give the barrel to the Jet Pack guy. Make the liquid 4 in both the bigger flasks (Take the hints from the paper there)
  4. Now go to the Gift Shop. Talk to the shop manager and ask if you could help. Pick up the clothes, box and table next to him and go outside. Put the table next to the shop. Now put the clothes and the box on the table and then go inside. Talk to Rookie and then place the solar panel to end of the magnet. Connect the colored lines as shown below-                                                                                                                                                   
  5. Go to the Dock. Talk to the penguin by the speed boat and ask him for some rope. After that, go to the Night Club.
  6. Attach the rope to the trap there and pull the red lever. Now take out the wrench from your spy-phone and use it on the lid next to the lever. Place the cogs in place as shown below-                                                                                                                                                                                                 
  7. Go outside and you’ll receive  a call from the Jet Pack guy who’ll report you that Herbert is in Dock. Go there and scroll in the direction to the Ski Village. It turns you that it was actually Klutzy who seemed to have been impersonating Herbert. He will scarper off to the mountain. At that moment, you will receive another call, this time from Rookie who will tell you that Herbert is at the Night Club. Go to the Night Club.
  8. Herbert really is there this time. Quickly pull the red lever. Herbert will get out of the cage easily, but then the fake Golden Puffle Model will be attached to the Giant Electromagnet which will burst into the room breaking the wall on the way. Turn the spotlights on ceiling in the direction of the solar panel on the Magnet.
  9. This time he is caught. G turns up for a speech for what to do with Herbert. Unfortunately, Herbert escapes (thx to the foolishness of Rookie).
  10. Then G would spot something on the ground in front of the cage which looks like something Herbert dropped earlier. It turns out to be a kind of seeds packet. After that G would congratulate you on your excellent work.

Congratulations ! You have completed the mission !

The reward –

 

 

 

Thats all the missions covered ! This page is always updated with the latest mission !

Good Luck in your Spy Hunting !

8 Comments leave one →
  1. November 19, 2008 12:19 am

    hi nice blog!

  2. November 19, 2008 10:57 am

    thx! 😀

  3. Scottzillaa permalink
    December 8, 2008 9:13 am

    Oh, Cool. I have a question..

    When you become a secret agent, do you get special clothing?

  4. December 8, 2008 11:15 am

    No, you only get a spy phone and access to the HQ. But if you are a member, you can buy the secret agent’s clothing from the HQ.

  5. jao450 permalink
    January 24, 2009 2:15 pm

    do you get special clothing if you are a non member

  6. Fish Boy 070 permalink
    March 18, 2009 6:57 pm

    Hi is there any other cheats?

  7. May 12, 2009 12:25 am

    thx tykerq!i finally completed all the missions! THX MAN!

  8. Tina permalink
    May 22, 2009 4:04 pm

    Hey THX 4 dis

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